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Your Project Map

Every project has a map: one picture of all its steps, what each one produced, and which step to do next. This page explains it before you open it.

1. What it is

Open any project and you land on its map. It is not a progress bar and not a list of tools — it is the whole project drawn at once, with every step in its place whether you have done it or not, and lines between the steps showing where one step's output feeds the next. A step you finished six months ago still sits there holding its result and the date it ran; a step you have never touched is drawn in the same picture, dimmed, so you can click it and find out what it does before deciding whether you want it. Nothing is hidden behind a paywall in the sense of being invisible: the locked parts of the journey are on the map, in place, and clicking one tells you what would open it.

The full Project Map of an established project, with the Research, Design, Application and Farm regions all visible and several lit connection lines between steps
The map of an established project. Research, Design, Application & Construction and Farm each hold their own region, and the lit lines are outputs actually flowing between steps.

2. Reading the map

Four regions

The map is divided into four labelled regions, in the order the work actually happens:

  • Research — site analysis: climate, soil, water, vegetation, community and the AI site insights built on them.
  • Design — the site studio, element selection, the Plant Guild Designer, the passive-solar floor plan pipeline and the seasonal planner.
  • Application & Construction — implementation plan, tasks and budget, as-built confirmation.
  • Farm — the Farmer Hub steps: farm profile, crop planning, practices and records.

Each region shows its own fraction — how many of its steps are done — or reads locked with the number of steps waiting inside it.

Four node states

Every step is a disc, and its state is written on it. The same four words appear in the legend at the edge of the map:

StateWhat it means
Completed The step ran and its result is stored. Click it and the panel shows the output itself plus the date it completed — the map is where you go back to read old work, not just to start new work.
Ready Nothing is in its way. Everything it needs has been done and you can start it now.
Opened You have been into the tool but it has not produced a stored result yet. This is the state that tells you where you left off.
Locked Either an earlier step has to happen first, or the stage has not been unlocked for this project. The panel always names which of the two it is.

Ringed steps open to more steps

A disc drawn with a ring around it is a cluster: it stands for several sub-steps and opens to show them. Clusters expand in place — the map does not navigate anywhere, the neighbours simply dim and the children appear around the parent, so you never lose your position or your zoom. Only one cluster is open at a time; open another and the first closes.

A design cluster expanded in place on the Project Map, its sub-steps arranged around the parent disc while the neighbouring steps are dimmed
A cluster expanded in place. The neighbours dim; nothing scrolls away.
The Farm Operations cluster expanded on the Project Map, five of its six sub-steps marked completed
The Farm Operations cluster of a working farm project, five of its six sub-steps done.

Portal chips for long links

Some steps feed something on the far side of the map — research that grounds a farm decision, for instance. Drawn end to end those lines would be ruled straight through everything between them, so the map draws them as two short stubs instead, each tipped with a small chip carrying the icon of the other end. Nothing is hidden: hover or select either end and the whole line fades in, and the link is listed in the step's Connections either way.

3. Doing the next thing

The banner names one step, and says why

Above the map sits a single recommendation. It does not just name a step — it gives the reason it is being recommended, which is what lets you disagree with it. Sometimes that reason is momentum (this is what follows what you just finished), sometimes it is that a previous result has gone stale and is due to be re-run, and sometimes the next useful thing is not a step at all but an unlock, in which case the banner says so instead. When every mapped step is done the banner says that too.

The Project Map's next-step banner naming one recommended step together with the reason it is recommended
One recommendation, with its reason. The crosshair button beside it points the map at the step.

Clicking a step

Click any disc and a panel opens on the right. For a completed step it carries the real output that step produced — the AI's own text, its fields, and the timestamp — not a summary of it. For a step you have not done it explains what the step is for and what it needs. At the foot of the panel is Open, a deep link straight into the tool for this project (steps that only report something say View instead).

The Project Map side panel open on a completed step, showing its stored AI output, its Open button and its Connections list
A completed step's panel: its status, its stored output, the Open deep link, and the steps it connects to.

Connections

Below the output the panel splits the step's links in two: Feeds into and Fed by. Select a link and the map names what actually travels along it — which findings ground which recommendation. This is the part that makes the map usable as an audit trail: you can walk backwards from a design recommendation to the soil and climate research underneath it, and show someone else the chain.

A connection selected on the Project Map, with the panel describing the data that flows along it between two steps
An edge is data, not decoration: selecting one names the findings it carries.

Not using a mouse?

The first thing on the page is a skip link — Skip the map — read a text summary — which opens the panel on a written summary of the whole project. Every step is a keyboard-reachable button, and the Connections lists are the keyboard route between linked steps.

4. Controls

The controls sit in the bar above the map. Their names here are the names the buttons themselves carry:

  • Back to My Projects — leaves the map for your project list.
  • Zoom out and Zoom in — the − and + buttons.
  • Reset the view — returns the map to the framing it opened with, which is the quickest way out of being lost.
  • Focus modehide the menu and fill the screen. The site navigation goes away and the map takes the whole viewport. Your choice is remembered, so a map you left in Focus mode opens in Focus mode.
  • Ask the project guide — opens a chat drawer about this project.

The project guide

The guide is opt-in and never speaks first. Open the drawer and ask it why a step is recommended, what a locked step would give you, or what a stored result means. It answers about the project in front of you, and the price is shown next to the box before you send: 2 credits per question. If you never open the drawer it never costs anything.

The project guide drawer open beside the Project Map with one answered question and the two-credits-per-question price shown next to the input box
The guide drawer, with one answered turn and the price shown before you send.

5. Unlocking Design and Farm from the map

A new project starts with Research open. Design, Application & Construction and Farm are drawn in full but locked — you can click every step in them and read what it does. When a step is locked because its stage has not been bought, the panel leads with the unlock rather than with the tool, and the price it shows is the app's own, rendered for this project.

A research-only project on the Project Map with the Design region dimmed and a locked step's panel showing the unlock explanation and price
A research-only project. The Design region is drawn, dimmed and readable; the panel leads with the unlock.

Design

Unlocking Design for a project opens the site studio, element selection, the guild designer and the passive-solar pipeline. It is a one-time activation for that project, not a subscription: €75 for a garden project (including 900 AI research credits) or €200 for an ecological project (including 1,500 credits). If you have not confirmed yourself as a designer yet, that is a separate, free, one-time step and the unlock page walks you through both.

Farm

The Farm steps run on a Farmer Hub for this project€9.90 per month or €99 per year, with 150 farm credits per cycle and a 30-day free trial on your first hub. A hub belongs to one project, so a second farm is a second hub; the trial is once per account. After the hub is active the Farm steps still need a farm profile before the day-to-day tools open.

Work you did before a lock

If Design work was done on a project and the stage is not currently open — a lapsed farm hub is the usual case — those steps stay Completed and keep their stored output. The panel names the closed gate and offers the unlock; it does not pretend the work was never done, and it does not offer you a second button that only leads to the same checkout.

6. Your first visit

The first time you open a project map on a browser, a strip appears between the toolbar and the map: Welcome to your project map. It says in three sentences what the picture is, why part of it is padlocked, and where to start — and it names your first step with a Show me button that points the map at it. Got it dismisses it.

It is a strip, not an overlay, so it never covers the map; dismissing it gives the space back. It shows once per browser, and only to projects that have not yet unlocked Design or a Farmer Hub — if you have bought either, the map does not introduce itself. On a phone the strip stands in for the recommendation banner, so the two do not repeat each other on a small screen.

The Project Map on a phone-sized screen at first load, the toolbar stacked above the map
The map on a phone. The toolbar stacks, the map stays pannable and every panel is full width.

7. Where to go next

Research agents

What each Research step on the map actually does, and what it needs from you.

Design tools & unlocking Design

The tools behind the Design region, and the activation in full.

Farmer Hub tutorial videos

The Farm steps in use, from farm profile to crop planning.

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